Learn how to develop plugins for Revit using C# and .NET Framework with our comprehensive guide.
Developing plugins for Revit allows you to extend the functionality of the software and automate BIM processes. This guide will walk you through setting up your development environment and creating your first Revit plugin.
Important Note
This guide provides a general approach for Revit plugin development. Adjust paths and references based on your Revit version. Depending on the version of Revit you are using, you may need to choose the appropriate .NET Framework version.
Class1.cs → MyRevitPlugin.csRevitAPI.dllRevitAPIUI.dllDebugx64Note: Plugin Installation
Sometimes Revit may not load plugins automatically. You might need to properly install them in the correct directory.
💡 Tip: Sometimes you might need to properly install the plugin in the correct directory for Revit to load it.
using Autodesk.Revit.Attributes;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorldRevit
{
[Transaction(TransactionMode.ReadOnly)]
public class HelloWorldCommand : IExternalCommand
{
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
UIApplication uiApp = commandData.Application;
UIDocument uidoc = uiApp.ActiveUIDocument;
Document doc = uidoc.Document;
TaskDialog.Show("Hello", "Hello World from Revit!");
return Result.Succeeded;
}
}
}
This sample code creates a basic Revit command that shows a message dialog when executed.
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